Rhythm: establishing (so audience can catch onto it) and varying tempo
Texture: Variations of timing within a scene (give weight and presence)
Readability: so audience can understand what is going on
Spacing: the closer you put your frames together, the slower the action (based on the spacing charts in traditional animation).
Spacing is the distances between each pose.
convinces audience that the character is alive
Relates one frame to the next in a fluid way
First Phase:
Storytelling poses: the most comfortable poses that the audience can settle on and understand
Planning for readability
Adding timing planning to workflow
The poses and timing should convey enough to the audience.
Second Phase:
Secondary Keys: how the character get from one pose to another (lead and follow, arcs and reversals),
add new ideas (like the secondary action in searching, in the lecture animation example)
What you need to define the action
Think about the character's feelings that influence the pose for the action
Think about the timing allocated and make the pose suitable/readable in that amount of time (like how much of an antic is needed)
Third Phase:
Breakdown Poses: add in how the character is feeling, eg tired, so make the breakdown pose incorporate it.
The weight must be very apparent in the poses.
Lead and follow
In the spacing, look at the line of movement and vary the shape to show the feeling and weight
Try and stay away from a very even spacing- dont just stick a pose in the middle.
Take before a take. Make the character look like they're thinking, registering what's the character is seeing, processing the information
Add in variation in the different parts, how can I make the parts contribute to the overall action and mood?
You could have the audience feel the rhythm before jumping out of it
Overshoots
Final Phase:
Inbetweens: Can be mechanical, but in some parts of the shot you can add a bit more interest
While most of the body action can be a direct inbetween, you can choose parts like hands and appendages to add eccentricity
Lead and follow, drag, overshoots, favouring the poses on either side.
Variation in the timing in certain parts, like have the hands stick and flourish
You can have the character do extreme, very dynamic poses in the breakdowns to help convey a feeling
Then you can have the character settle into a more normal pose.
notes from an Eric Goldberg lecture.
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